Attacking and Raiding

Basics
Attacks and raidings are basic offending operations what can be done by military troops.

Attacking
Attacks are military operations meant to weaken the other player’s military force by winning the battle and causing damage to other player with the intent of slowing down their progress. Typical motivations for attacks are to reduce the political power of the opponent and to weaken their defenses - creating opportunities for profitable raiding later on.

In attacks the average wounded/kill ratio is 50/50 by soldiers

All battles are active until all soldiers in one side has been either killed or wounded OR 40 turns in battle has been done.

If there are more than one attackers reaching destination within 1 minute the attackers joins to one army during the battle and are acting as one "superarmy".

Raiding
In a raid the aim of the hostile action is to steal resources from another player to accelerate development of one’s own village. In raids, players aim to receive maximum economical gain and keep losses as small as possible.

In attacks the average wounded/kill ratio is 75/25 by soldiers

All battles are active until total losses counting both sides together are about 50% OR 20 turns in battle has been done.

If several raid groups reach the destination within one minute the parties fight separate battles.