Battle basics

Battle locations
Battles take place either in the villages of the real human players or the locations of computer-controlled non-player characters.

Preparation and planning
Battles start when an attacker selects the target location for a hostile action, the troops which participate in the battle and also the form of the battle: whether it is a Raid or an Attack.

There are multiple different types of troops which have varying characteristics. The player selects the Heroes which participate in the battle and the count of their class-specific troops.

After selecting the group’s content next step is to send the troops to destination.

Traveling phase
After sending the troops to target location the attack timer starts a countdown. Depending on the destination, moving to location takes something from a few minutes to even several hours. Time until battle start can be seen in the upper left corner of the village view. The icon signifying a proceeding unit can be seen in the world map view.

Every unit has their own travelling speed. In the case of multiple units with varying movement speeds combined into a group, the slowest unit dictates the travel speed of the group.

Reaching the destination
After reaching the destination the battle phase starts. There are certain behavioral differences between Raid and Attack in this case, which are explained in their own sections in this wiki.

Each battle takes 1 minute time. During that time it is not possible to send troops or resources from village to elsewhere.

End of the battle
A battle ends when any of the following conditions are met:


 * 1) All troops on one side of the battle are dead (Attack).
 * 2) Approximately 50% of the total count of the all troops taking part in the battle are either dead or wounded (Raid).
 * 3) Maximum amount of the turns is reached: Attack: 40 turns, Raid: 20 turns

Battle winner
The following rules define the winner of a battle:


 * 1) If even one attacker unit survives from battle and gains loot (Raid).


 * 1) The side which defeats all opponent troops (Attack and Raid).

In some special cases there is no winner:


 * 1) If maximum turns are reached and there are still troops alive on both sides (Attack).