Scouting

Basics
Scouting brings information from other village to get information for decision making.

Information which can be gathered by scouting key buildings:

Scouting consumes mana points, default value of the scouting takes 10 mana points.
 * Class barracks: amount of such units which has been scouted. Maximum 7 different buildings to be scouted.
 * Garrison: Amount of reinforcements in the village
 * Warehouse(s): Amount of resources which can be raided. If there is one or more stash it hides such amount of resources from scouting report.
 * Wall: Level of the village wall

Scouting other players
Scouting is initiated by selecting scout-option in map view's village dialog.

Scouting happens as mini game. In the beginning of the operation the player casts a scouting bird and it takes 10 mana points by default. The player has 45 seconds time to complete scouting and end of the scout period appears scouting report to screen and also to reports.

In case of all targets are achieved the scouting ends at that moment.

The information gathering happens by hitting to scouting targets (blue objects in top of buildings). When target is hit the information from that building is achieved.

It is also possible to see village's other buildings visually and building work on-going during the flight.

Controls to fly a bird are:
 * Android:
 * Virtual joystick
 * Web player:
 * W, A, S and D keys
 * Arrow keys

Scouting NPC
NPC scouting starts similar way than player village scouting but is not happening by mini-game. Instead the t1 minute timer start similar way than sending raid/attack. During that time the scouting bird flies in village and collects the information.

After scouting the scout report is generated.